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Marie is a beautiful and lonely 16-year-old who lives in an isolated village on a small island of the west coast of Denmark. Marie’s mother is seriously ill, suffering from an unknown disease – on medication, mentally absent and tied to a wheelchair. Marie’s father, Thor, runs the small grocery store and tries to make life as normal as possible for the small family. On the surface, everything seems fine – and yet, Marie can’t help feeling that Thor is hiding something about her mother’s illness.
“… It was on a trip to the fishing hamlets on the rough and windy west coast of Denmark’s Jutland peninsula that the idea arose to do a film set as far from Copenhagen as it’s possible to get in Denmark.
Arnby and writer Rasmus Birch could use that exotic universe for a werewolf project that had long been gestating at the production company Alphaville Pictures Copenhagen. Eventually, it grew into the story of Marie, a teenage girl whose mother is in a wheelchair, the heavily medicated victim of an unnamed illness.
When When Animals Dream opens, Marie is seeing her doctor to be examined for some changes in her body. There is nothing strange about that for a teenager, of course, but the changes point to her mother’s disease. Soon, her fellow villagers in the tiny North Jutland fishing community are casting sidelong glances at Marie and whispering among themselves.
“If you get too involved in this whole world of werewolves, you can get lost in rules and dogmas about unibrows and full moons etcetera. We decided to stick to realism, and so it was obvious to turn the werewolf theme into a disease. After all, werewolves describe something human – the dark, animal side of humanity, the sex drive and the instinct to attack when cornered. The werewolf theme became more concrete that way,” the director says.
Concrete, believable, realistic – keywords underscoring how Arnby and Birch deliberately inverted the fantastic creatures, vampires and zombies running rife in American young-adult novels and movies these days. Like Twilight, The Mortal Instruments, True Blood, The Walking Dead.
Watching When Animals Dream is like watching a film by, say, Ken Loach, the grand old man of social realism – except this one unleashes a werewolf. It may sound like fun and games, but Arnby never settles for ironic detachment.
“It was important to make the disease believable, to show what the consequences to the family and the community would be,” Arnby says. “That’s deliberately to make it believable that someone turns into a werewolf or an animal. It was my intention to show Marie’s quiet rebellion, how she stands outside the community, while she is forced to go on a journey where she learns who she is. The genre, werewolf films, is just a wrapper.”
Is When Animals Dream a kind of protest against hyper-charged special-effect movies?
“It’s that, too, because I don’t believe those films. I can enjoy myself watching a werewolf movie, but I don’t believe in the animal because it outweighs the person. Marie has to have time to choose to become an animal. It was important for us that Marie is in a dilemma. Right after she bites the head of her first person, in self-defence, we should feel how bad she feels, physically and mentally. She cranked herself up to use the animal inside of her, but immediately afterwards she is human again. We should be able to feel all that – that it’s gross, disgusting, that she feels bad about it.
It was important for me not to have it be like, Haha! Someone is going to get their head bitten off!”
Is it even possible to make the werewolf, this creature of the imagination, believable?
“I hope people will see that this isn’t just an action-packed horror film. Rather, it’s a portrait of a generation and a depiction of a character. I really hope people will put on those glasses and see that this is the real werewolf and that the other werewolves, the ones in horror films, are just bedtime stories,” Arnby smiles.
(Per Juul Carlsen, dfi-film.dk)
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